package gameObjects;

import java.util.Vector;

public class RotatePills {
	private Vector<Pill> pillColl;
	
	public RotatePills(Vector<Pill> pillColl)
	{
		this.pillColl=new Vector<Pill>();
		this.pillColl=pillColl;
	}
	
	public void update(float tpf)
	{
		System.out.println("PILL SIZE:" + pillColl.size());
		for (int i=0;i<pillColl.size();i++)
		{
			pillColl.get(i).update(tpf);
		}
	}
}
